The Brand Is the Business

Closing out a series on marketing, culture, experience, and AI with the one idea underneath all of it.


Over the last few weeks I’ve written about creative as a line item, giving back to culture instead of taking from it, why the game is the least important part of the fan experience, and how creatives should actually use AI.

Those read like four different topics, but they’re really one argument: The brand isn’t a department. It’s the business.

What I mean by that

Ask any leader in sports business what the organization sells and you’ll hear tickets, sponsorships, media rights, merchandise. All true, but none of those things have value on their own.

A ticket is a piece of paper. A sponsorship tends to be a logo on a wall. Merch is a shirt. The one thing that makes any of that worth paying for is what people believe about the name on the front. That belief is the brand, and every revenue line in the building is betting on it.

If we understand that bet, we understand that brand isn’t what marketing does after the business decisions get made. Brand is the asset those decisions are drawing down or building up, whether anyone in the room calls it that or not.

The four pieces, in one place

Creative is a line item because a brand doesn’t grow on its own. Someone has to build it, and that work touches every stream of revenue. Treating it as overhead is like treating maintenance on your home or car as optional.

Giving back to culture is how a brand earns trust. A team that extracts from its community gets attention. A team that invests in it gets loyalty. Only one of those shows up in renewals and referrals.

The game is the least important part because belief is built in the moments around the product, not just on the court. Experience is where a brand stops being something people watch and becomes something they belong to.

AI won’t replace creatives because taste, relationships, and cultural judgment are the brand’s raw materials, and none of them can be generated. The tools make everything else faster, but it also makes the human and personal touches more valuable, not less.

Why I’m writing this

I’ve spent more than fourteen years in sports, media, entertainment and nonprofit, and I’ve watched brand get treated as decoration more often than being treated as strategy. I’ve also watched what happens when it’s taken seriously: partners renew without being chased, fans defend the organization on its worst days, and the business gets easier to run because people already believe in it before the sales call starts.

That’s the case I want to keep making, from the creative side of the table and the business side, at the same time. Because the people who can do both are the ones who’ll be running these organizations next.

Where this goes from here

This series was me getting back into the habit of writing. It’s not going to stop here. I’m going to continue writing about the business of sports, brand, culture, and the people who build all of it, from the perspective of someone doing the work every day.

If something in these five pieces landed, let me know. Whether you agree or disagree, I’d love to hear your perspective. Share it with your team or leadership, and tell me what you want me to write about next.


Fifth and final piece in this series. Catch up: Creative Is a Line Item, Are You Giving Back to Culture or Just Taking From It?, The Game Is the Least Important Part, and AI Won’t Replace Creatives


// A Nine28 Publication

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AI Won’t Replace Creatives. Creatives Who Ignore It Will Replace Themselves.